First versions of Starbound were exactly this : random worlds, random monsters, everything felt the same after a while just because everything was random. The randomness of a game can be its death too, as everything is actually unique, but without taste, and players can't feel any attachment to anything. Also, planets are random but ships are handmade and selected from a huge selection of ships from the community and the team, so they have a "soul". Also it has a quite amazing community of awesome builders. It lacks some action, it's very slow paced, but when you enter it it's so huge. StarMade is more focused on building, less on fighting, but still it's a thing you must plan if you want to survive. It has the same "galactic map with sectors", and you can take over the sector, fight IA pirates, other players on open or private servers. until you have a fleet of huge ships with automated factories, nice mechanics included (gravity switch, safe door, hangar, semi automatic turrets, weapons "handmade" bloc by bloc to define the size, power consumption, range, effect. In Starmade, you start with nothing, mine by hand on a planet or asteroid, then build a small salvage ship, etc. I play(ed) a lot of StarMade and i will play it more i'm sure, from update to update. I have no idea what could be the different results. Or don't play anything so you are not spoiled and you do your stuff. I think you should play other games like yours, to at least chack what is not working on them, or what is well.
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